Current News
5 April 06
Two of Canberra’s leading interactive players have announced a competition sure to intrigue the region’s amateur and professional game programmers and artists.
Seeing Machines and the Academy of Interactive Entertainment (AIE) are hosting a competition to develop ideas into working examples of how new ‘eye toy’ type technology can be used to enhance interaction in games.
The Head-Tracking Game Interface Design competition aims to encourage new game interface control methods that incorporate Seeing Machines’ 6-degree-of-freedom video-based head tracking. The games which best use head movement will be seen by major game console developers and the overall winning team will also receive an XBOX 360.
Seeing Machines Director of Sales and Marketing, Nick Langdale-Smith, believes the competition is an opportunity to open up possibilities for nextgeneration interaction between gamers and games. “We’re talking about new control systems that utilize head movement, to in-game avatars which move in response to the gamer “.
Neil Boyd, Senior Teacher AIE Canberra, sees this as a great opportunity for programmers and artists interested in game development to get involved. “There aren’t many opportunities for amateur developer’s to get their hands on such cutting-edge technology”.
Those interested in learning more about the Game Design competition should attend the public information seminar, to be held at the Academy of Interactive Entertainment, Block E, Canberra Technology Park, Phillip Ave., Watson, on Wednesday 22 March from 6:30pm. The competition will be judged during the Canberra Games Festival, also held at AIE, in mid July.
For further details, contact Neil Boyd at AIE on 6162 5131 or click on the competition link on http://elearn.aie.edu.au. The Seeing Machines web site is www.seeingmachines.com.au.
