3D Robot

AIE Industry Experience Day 2016

Considering a career in games, 3D or VFX?

AIE's Industry Experience Days are a great opportunity to learn about the local and international game development, 3D animation and visual effects industries. Students will get the opportunity to learn about the different pathways to get into the industry, what should be in a portfolio and will be able to get creative in practical workshops using industry-standard 3D animation and game development tools.

The sessions are run by industry professionals who have worked on some blockbuster games and films. Everything is provided for you to participate in the hands-on workshops and you will be using the same software that is used in the industry.

If you are thinking about a career in the games or film industry then we highly recommend registering for the free event.


  • 10.00am

    Industry Overview

    The games and film industry continues to grow significantly both in Australia and overseas during this session students will be given an in-depth analysis of the industry. The session will highlight the success of Australia's VFX industry and the growth of the independent games industry.

  • 10.30am

    Working in 3D Animation

    Students will learn some of the core skills and techniques used by 3D artists in games and film industry. Using Autodesk Maya, students will implement animation techniques to make a visually appealing animation sequence.

  • 11.15am

    Working in Game Programming

    Programmers are the wizards of the future! Game programmers are instrumental when it comes to creating the framework, functionality and interaction in a game. In this programming workshop students will be taught the basics of scripting.

  • 12.00pm


  • 1.00pm

    Working in Game Design

    Game Designers are instrumental in the development of the concepts, vision and implementation of game play dynamics in video game production. They are the visionaries and evangelists and are vital in the development process. This session will be delivered by industry professionals who fill focus on core game design skills.

  • 1.45pm

    Working in VFX for Film

    Visual Effects Artist are the creative geniuses who continue to push the boundaries by creating mind-blowing visual content. During this session you will get a behind the scenes, hands-on experience of creating dynamic character sculptors.

Sydney Melbourne Canberra Adelaide
20th April 6th April 20th April 20th April
15th July 8th July 15th July 15th July
28th September 28th September 28th September 5th October

Registration Form


AIE 3D Art Teacher | Jennifer Scheurle

Jennifer Scheurle

Game Design Teacher

Hailing from Germany with an art background, Jennifer has several years of experience working as a designer at various studios. Her experience includes community management, quality assurance, game design, illustration, writing, balance, monetisation, and retention mechanics.

AIE Programming Teacher | Marc Chee

Marc Chee

Programming Teacher

Marc is genuinely interested in the field of AI. Previously having worked at iCinema he has experience in building large scale interactive stereoscopic projection environments.

AIE Design teacher | Dan Bryce

Dan Bryce

Game Art teacher

Dan is a CG Artist specializing in 3D Modelling for film VFX, TVCs, and the Arch Vis industries. His experience includes working on such films as Prometheus, The Lego Movie, Happy Feet 2 and I, Frankenstein.

AIE 3d VFX Teacher  | Corin Sadlier

Corin Sadlier

3d VFX Teacher

Corin Sadlier is an AIE 2013 graduate of the Screen Class. His passion was clearly developing for VFX compositing in the industry leader, Nuke. He was part of the team which produced the stunning looking student film "La Poste". On the show he performed camera layout in Maya and lighting and compositing.

Sydney's largest VFX facility, Animal Logic selected Corin for external training in Matchmoving at their facility led by Bharker James ( an AIE Top Alumni) duties in Nuke. Soon after Corin picked up a contract on Angelina Jolie's film "Unbroken". Which turned into a years work on "Insurgent" and "The Avengers: Age of Ultron". he recently worked with former La Poste team-mates over at Mighty nice on some TVC's.

AIE 3D Animation Teacher | Adam McHenry

Ian Ulpiano

Game Programming Teacher

Ian completed an Advanced Diploma of Professional Game Development and a Bachelor Degree of Games and Graphics Programming. He is founder of ‘Scann3d’, a tech company bringing 3D scanning technology to the real-estate industry and the creator of the terrible webcomic ‘Octopuns’.

3D Art Teacher | Sam Mummery

Sam Mummery

3D Art Teacher

Born with a controller in his hand, Sam’s background has been in contractual and indie game development working on the iOS, Xbox One and PS4 platforms. Forming Raptus Games with AIE Graduates, they have developed numerous titles including DRAW: The Showdown, Tap & Blast, Happy Music with more coming soon.

3D Art Teacher | David Tonkin

David Tonkin

3D Art Teacher

David has worked on international award-winning short films as well as many local production companies - both in front of and behind the camera. He has worked as a Freelancer in Graphic Design and 3D visualisations for Building Development. He most recently did a short stint with a small VFX company who was subcontracted for the iOS game “Walking with Dinosaurs” to coincide with the release of the film.

AIE Game Design Teacher | Murray Lorden

Murray Lorden

Game Design Teacher

Murray Lorden has worked in the computer game industry since 2000, starting off as a tester, and moving up to Game Design and Producer roles at Bluetongue and Firemint (now Firemonkeys). Murray has worked in numerous roles, working on concept pitches, team management, level design, system design, as well as audio design and video production. Murray now teaches our second year Game Design class whilst continuing his own projects through his indie work at MUZBOZ Games.

Software Engineer at PlaySide Studios  | Shane Coates

Shane Coates

Software Engineer at PlaySide Studios

Shane started studying a Bachelor’s degree in Business Information Systems at Swinburne before transferring to AIE Melbourne to follow his life-long dream of creating video games. In his second year at AIE, Shane began developing a mobile game, 'Beer Run', as his major assignment along with his team of five others. 'Beer Run' attracted the attention of a few local companies, including local mobile studio PlaySide Studios, who ultimately offered the team a publishing deal.

Through this partnership, PlaySide took an interest in Shane’s work and offered him a position before the end of the year. PlaySide and AIE worked together to ensure that he could still finish and graduate while working in the studio. In his time at PlaySide, Shane quickly became a reliable resource for the studio, working across multiple branded titles such as "Batman V Superman : Who Will Win", as well as helping develop a brand new IP that will launch later this year.

Cardboard Keep | Calum Spring

Calum Spring

Cardboard Keep

Calum Spring is the Director and Lead Programmer of independent game development studio Cardboard Keep.
Calum is currently in the final stages of releasing Cardboard Keeps third commercial game “Warden: Melody of the Undergrowth”. In addition to game development Calum has also released several tools to help is fellow developers on the Unity Asset Store.
You can often find Calum in the classroom teaching the next generation of programmers.

AIE Game Programming Teacher | Jeff Cotter

Jeff Cotter

Game Programming Teacher

Jeff has over 30 years programming experience in many different domains including astronomical, defence, simulation, engineering and more. Over the last 15 years he has focused on 3D Visualisation and simulation and has developed 3D game engines for large scale projects.

Before joining AIE his most recent job with NICTA where he developed a 3D engine which could handle millions of objects for realistic visualisations.

AIE Game Design Teacher | Andrew Orman

Andrew Orman

Game Design Teacher

Andrew is a game design veteran of Irrational Games and 2K Australia, having worked on titles such as the BioShock series, XCOM and Borderlands, as well as L.A. Noire as part of Team Bondi. Andrew is a keen gamer and hopes to start his own independent company.

Game Art Teacher | Dave Scotland

Dave Scotland

Game Art Teacher

Dave Scotland has over 14 years of CG production knowledge and experience, working for some of the biggest clients in the entertainment industry including, Disney, Warner Bros. Plastic Wax and Liquid Animation, just to name a few.

A regular author for 3D Artists Magazine, Dave is dedicated to bringing CG knowledge to anyone interested in learning... He started out, in production, as a 3D Animator and Technical Director before moving into the world of Compositing, Digital Visual Effects and Motion Graphics.

Throughout his career, Dave has been drawn to the process of sharing his knowledge with others and has a definite gift for teaching quite technical procedures and techniques to both experienced and novice operators.

Overbyte (Riot Games) | Kim Forrest

Kim Forrest

Mighty Kingdom

As a game, software and web development producer, manager and consultant, Kim brings 16 years of experience in game design and project management with a strong focus on agile methodology. Currently Kim is leading several projects at Mighty Kingdom as well as teaching at AIE. Kim was previously Senior Producer at Six Foot Kid, Lead Designer and Producer at Krome Studios and prior to that Game Designer and Project Leader at Ratbag Games. Kim has a proven record in successfully managing large game and software dev teams of 40 plus crew.

AIE Game Programming Teacher | Dr Mike Cooper

Dr Mike Cooper

Programming Teacher

Dr Mike Cooper has been a programmer in the Adelaide Games Industry since 2000, working for Ratbag Games, Krome Studios and Six Foot Kid. He's made games for PS2, XBox, PSP, Wii, Android and iOS during this time. He's now bringing this range of experience and his love of maths to AIE, teaching subjects like Computer Graphics, Physics and Complex Games Systems to the second year Advanced Diploma Games Programming students.

AIE Game Art Teacher | Adam Bailey

Adam Bailey

Game Art Teacher

Adam is a game design teacher at the Adelaide AIE campus, working with both Advanced Diploma and certificate course students. Adam has worked in the industry as a level designer, where he has worked on big budget console titles, as well as smaller mobile games. His passion lies in VR, specifically VR mobile platforms such as GearVR and Google Cardboard.

AIE Game Art Teacher | Mardie Jackson

Mardie Jackson

Game Art Teacher

Mardie pursued the freelance art-train before settling at Mighty Kingdom, a local app and games developer.Between teaching, she works on titles for IOS and Android, including the recently released "Shopkins: Welcome to Shopville" and "Disney: Learn to Read."

AIE Film Art Teacher | Mathew Ziegeler

Mathew Ziegeler

Film Art Teacher

Matt has 8 years professional animation experience working on short films, televisions series, commercials and video games. His work credits include the television series Figaro Pho, which has won AFI's for Creative Excellence and Best Children's Television Animation.