AIE Industry Experience Day 2017
Considering a career in games, 3D or VFX?
AIE's Industry Experience Days are a great opportunity to learn about the local and international game development, 3D animation and visual effects industries. Students will get the opportunity to learn about the different pathways to get into the industry, what should be in a portfolio and will be able to get creative in practical workshops using industry-standard 3D animation and game development tools.
The sessions are run by industry professionals who have worked on some blockbuster games and films. Everything is provided for you to participate in the hands-on workshops and you will be using the same software that is used in the industry.
If you are thinking about a career in the games or film industry then we highly recommend registering for the free event.
The games and film industry continues to grow significantly both in Australia and overseas during this session students will be given an in-depth analysis of the industry. The session will highlight the success of Australia's VFX industry and the growth of the independent games industry.
Working in 3D Animation
Students will learn some of the core skills and techniques used by 3D artists in games and film industry. Using Autodesk Maya, students will implement animation techniques to make a visually appealing animation sequence.
Working in Game Programming
Programmers are the wizards of the future! Game programmers are instrumental when it comes to creating the framework, functionality and interaction in a game. In this programming workshop students will be taught the basics of scripting.
Working in Game Design
Game Designers are instrumental in the development of the concepts, vision and implementation of game play dynamics in video game production. They are the visionaries and evangelists and are vital in the development process. This session will be delivered by industry professionals who fill focus on core game design skills.
Working in VFX for Film
Visual Effects Artist are the creative geniuses who continue to push the boundaries by creating mind-blowing visual content. During this session you will get a behind the scenes, hands-on experience of creating dynamic character sculptors.
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Eric is a Game Art teacher working at AIE Sydney. After working in the advertising industry as a front-end web developer and graphic designer Eric made the change to the games industry. Since then he has worked on several smaller projects locally in Sydney and has worked for Totally Wicked Games. As a keen gamer for many years Eric hopes to provide complelling and immersive gameplay experience in consule and PC markets./p>
Aaron is a Software Engineer, Game Programmer, Web Developer and Teacher. Aaron has worked for numerous companies across Australia and is currently teaching Programming at AIE Sydney. Aaron loves to turn an every day person into a programming Guru.
3d Art Teacher
Krister Collin is an award-winning game developer, having worked for Flat Earth Games, Epiphany Games, and Well Placed Cactus. He is the organiser of the monthly IGDA Sydney Beer & Pixel events, and is a Game Design Teacher at the Academy of Interactive Entertainment.
Tim has over five years experience as a nuke compositor in the visual effects industry,He has worked on a variety of award-winning commercials, game trailers, music videos and feature films. Currently Tim is focusing his efforts to teaching visual effects to the next generation of artists at AIE Sydney.
Game Programming Teacher
Ian completed an Advanced Diploma of Professional Game Development and a Bachelor Degree of Games and Graphics Programming. He is founder of ‘Scann3d’, a tech company bringing 3D scanning technology to the real-estate industry and the creator of the terrible webcomic ‘Octopuns’.
Game Art and Animation Teacher
Brendan has 20 years experience. From Junior to Senior to Lead to Concept Artist. He has worked for companies such as Sony, THQ, Infogrames and XYZ Studios. Credited games: DeBlob, Avatar, Nick Toons, Spongebob, Ghost Hunter, Looney Tunes: Space Race, Dethkarz, KKND2 and a variety of TV commercials.
3D Animation And VFX Teacher
Daryl has been working in the FVX industry for over 20 years, from working in Sydney making tv commercials, to working in America on some of the Best Box Office films. He has created two award winning short films, Nullarbor and The Gallant Captain and has worked on Starwars 1 & 2, Avatar, Tintin, Rise of the Planet of the Apes, Starship Troopers, Life of Pi, King kong and many more.
Game Design Teacher
Ben runs the indie game podcast and promotion group 'Work in Beta' as we;; as a freelance game programming group 'noWeekend software'. He has a background in business database programming and design and is an avid programmer, artist and all round snappy dresser.
Calum Spring is the Director and Lead Programmer of independent game development studio Cardboard Keep.
Calum is currently in the final stages of releasing Cardboard Keeps third commercial game “Warden: Melody of the Undergrowth”. In addition to game development Calum has also released several tools to help is fellow developers on the Unity Asset Store.
You can often find Calum in the classroom teaching the next generation of programmers.
3D Art Teacher
Jakes artwork has been included in a number of exhibitions including the Canberra centenary celebrations at the Canberra Museum and Gallery and on the side of the National Portrait Gallery during Enlighten Festival.
Jakes expertise lies in creating detailed 3D environments for games.
Game Programming Teacher
Duncan is a Co Founder of independent game development studio Evil Aliens.
As lead gameplay programmer at Evil Aliens his special ability is to smash together code like he is forging a warhammer. His game ORBITOR is currently on Steam Early Access and has been highlighted at events such as the Unite conference in Amsterdam.
Game Art Teacher
Dave Scotland has over 14 years of CG production knowledge and experience, working for some of the biggest clients in the entertainment industry including, Disney, Warner Bros. Plastic Wax and Liquid Animation, just
to name a few.
A regular author for 3D Artists Magazine, Dave is dedicated to bringing CG knowledge to anyone interested in learning... He started out, in production, as a 3D Animator and Technical Director before moving into the world of Compositing, Digital Visual Effects and Motion Graphics.
Throughout his career, Dave has been drawn to the process of sharing his knowledge with others and has a definite gift for teaching quite technical procedures and techniques to both experienced and novice operators.
Dr Mike Cooper
Dr Mike Cooper has been a programmer in the Adelaide Games Industry since 2000, working for Ratbag Games, Krome Studios and Six Foot Kid. He's made games for PS2, XBox, PSP, Wii, Android and iOS during this time. He's now bringing this range of experience and his love of maths to AIE, teaching subjects like Computer Graphics, Physics and Complex Games Systems to the second year Advanced Diploma Games Programming students.
Game Design Teacher
Adam is a game design teacher at the Adelaide AIE campus, working with both Advanced Diploma and certificate course students. Adam has worked in the industry as a level designer, where he has worked on big budget console titles, as well as smaller mobile games. His passion lies in VR, specifically VR mobile platforms such as GearVR and Google Cardboard.
Film Art Teacher
Matt has 8 years professional animation experience working on short films, televisions series, commercials and video games. His work credits include the television series Figaro Pho, which has won AFI's for Creative Excellence and Best Children's Television Animation.
Game Art Teacher
Chris has been working in the games industry since 2012. He got his start developing artwork through the Steam Workshop for Valve's Dota 2. As a result of that work Chris attend the International in 2014 as attend workshop artist. Sine then Chris has continued to work as a freelance artist for mobile titles and began teaching at AIE in 2016.