Mudbox Workshop - Advanced
| Area of Study: | Game Art & Design, 3D Animation for Film and TV, |
![]() |
|
| Commences: | Late May 2010, TBC | ||
| Qualification Title: | n/a | ||
| Program Code: | n/a | Schedule: | part-time |
| Location: | Canberra | Duration: | 10am to 5pm |
| CRICOS Code: | Not Applicable | Hours per Week: | 1 day course |
| Prerequisite: | Prior Mudbox experience necessary or completion of Foundation Workshop on previous day | Total Hours: | 1 day |
| Area of Study: | Game Art & Design, 3D Animation for Film and TV, |
![]() |
|
| Commences: | TBC | ||
| Qualification Title: | n/a | ||
| Program Code: | n/a | Schedule: | part-time |
| Location: | Melbourne | Duration: | 10am to 5pm |
| CRICOS Code: | Not Applicable | Hours per Week: | 1 day course |
| Prerequisite: | Prior Mudbox experience necessary or completion of Foundation Workshop on previous day | Total Hours: | 1 day |
| Area of Study: | Game Art & Design, 3D Animation for Film and TV, |
![]() |
|
| Commences: | Late May 2010, TBC | ||
| Qualification Title: | n/a | ||
| Program Code: | n/a | Schedule: | part-time |
| Location: | Sydney | Duration: | 10am to 5pm |
| CRICOS Code: | Not Applicable | Hours per Week: | 1 day course |
| Prerequisite: | Prior Mudbox experience necessary or completion of Foundation Workshop on previous day | Total Hours: | 1 day |
AIE and Dave King are offering a one-day 'beyond the basics' workshop covering advanced sculpting techniques and workflows using Mudbox through a series of practical exercises. Dave King’s work includes creatures and characters for a staggering range of game, film and commercial projects.
Download workshop enrolment form here.
It is strongly recommended that students bring a drawing Tablet to the workshops
Deeper understanding of theory
- Understanding sculpt data
- Advanced use of UV space
Bulletproofing your workflow
- Mastering exporting
- Fixing errors, rescuing sculpts
- Reprojecting data between models
- Reprojecting data between parts
Advanced techniques
- Building facial morph sets with corrective displacements and bumps
- Building sculpt stencils
- Working with dense, multi-part, multi-texture models
Prerequisites: Participants should be able to:
- Navigating the viewport
- Importing models into scene
- Subdividing mesh
- Basic use of most sculpting tools
- Using the layers interface
- Transforming models
- Experience making a couple of mudbox models
Cost: $250 (student concession available)
Dates:
| AIE Sydney 27th May Level 2, Wentworth Park Grandstand, Wattle St, Ultimo NSW 2007 Ph: (02) 8514 8800 |
AIE Canberra 26th May Block E, Canberra Tech Park Phillip Avenue Watson ACT 2602 Ph: (02) 6162 5131 |
AIE Melbourne (Coming Soon) Level 8, Atari Building 14 Queens Road Melbourne VIC 3004 Ph: (03) 9820 8201 |

