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Mudbox Workshop - Advanced



Area of Study: Game Art & Design, 3D Animation for Film and TV,
NRT logo
Commences: Late May 2010, TBC
Qualification Title: n/a
Program Code: n/a Schedule: part-time
Location: Canberra Duration: 10am to 5pm
CRICOS Code: Not Applicable Hours per Week: 1 day course
Prerequisite: Prior Mudbox experience necessary or completion of Foundation Workshop on previous dayTotal Hours: 1 day
Area of Study: Game Art & Design, 3D Animation for Film and TV,
NRT logo
Commences: TBC
Qualification Title: n/a
Program Code: n/a Schedule: part-time
Location: Melbourne Duration: 10am to 5pm
CRICOS Code: Not Applicable Hours per Week: 1 day course
Prerequisite: Prior Mudbox experience necessary or completion of Foundation Workshop on previous dayTotal Hours: 1 day
Area of Study: Game Art & Design, 3D Animation for Film and TV,
NRT logo
Commences: Late May 2010, TBC
Qualification Title: n/a
Program Code: n/a Schedule: part-time
Location: Sydney Duration: 10am to 5pm
CRICOS Code: Not Applicable Hours per Week: 1 day course
Prerequisite: Prior Mudbox experience necessary or completion of Foundation Workshop on previous dayTotal Hours: 1 day














Find Out More / Expression of Interest

AIE and Dave King are offering a one-day 'beyond the basics' workshop covering advanced sculpting techniques and workflows using Mudbox through a series of practical exercises. Dave King’s work includes creatures and characters for a staggering range of game, film and commercial projects.

Download workshop enrolment form here.

It is strongly recommended that students bring a drawing Tablet to the workshops

Deeper understanding of theory

  • Understanding sculpt data
  • Advanced use of UV space

Bulletproofing your workflow

  • Mastering exporting
  • Fixing errors, rescuing sculpts
  • Reprojecting data between models
  • Reprojecting data between parts

Advanced techniques

  • Building facial morph sets with corrective displacements and bumps
  • Building sculpt stencils
  • Working with dense, multi-part, multi-texture models

Prerequisites: Participants should be able to:

  • Navigating the viewport
  • Importing models into scene
  • Subdividing mesh
  • Basic use of most sculpting tools
  • Using the layers interface
  • Transforming models
  • Experience making a couple of mudbox models


Cost: $250 (student concession available)

Dates:

AIE Sydney
27th May


Level 2,
Wentworth Park
Grandstand, Wattle St,
Ultimo NSW 2007

Ph: (02) 8514 8800

AIE Canberra
26th May


Block E, Canberra Tech Park
Phillip Avenue
Watson ACT 2602

Ph: (02) 6162 5131

AIE Melbourne
(Coming Soon)

Level 8, Atari Building
14 Queens Road
Melbourne VIC 3004

Ph: (03) 9820 8201

Download workshop enrolment form here.

Find Out More / Expression of Interest