| Area of Study: |
Game Programming |
|
| Commences: |
March & July 2010, see more detail below |
| Qualification Title: |
Certificate II in Information Technology |
| Program Code: |
ICA20105 |
Schedule: |
part-time |
| Location: |
Canberra |
Duration: |
15 weeks |
| CRICOS Code: |
Not Applicable |
Hours per Week: |
8 |
| Prerequisite: |
none | Total Hours: |
120 |
| Area of Study: |
Game Programming |
|
| Commences: |
March & July 2010, see more detail below |
| Qualification Title: |
Certificate II in Information Technology |
| Program Code: |
ICA20105 |
Schedule: |
part-time |
| Location: |
Melbourne |
Duration: |
15 weeks |
| CRICOS Code: |
Not Applicable |
Hours per Week: |
8 |
| Prerequisite: |
none | Total Hours: |
|
| Area of Study: |
Game Programming |
|
| Commences: |
February, April & July 2010, see more detail below |
| Qualification Title: |
Certificate II in Information Technology |
| Program Code: |
ICA20105 |
Schedule: |
part-time |
| Location: |
Sydney |
Duration: |
see below |
| CRICOS Code: |
Not Applicable |
Hours per Week: |
see below |
| Prerequisite: |
none | Total Hours: |
|

The Certificate II in Information Technology - Specialising in Basic Game Programming is designed to introduce students to the many career opportunities available for programmers in games, interactivity and creative industries.
Modules of study introduce students to the fundamentals of games design and development. This course of study allows students to gain an understanding of games programming using the world's most powerful 2D game engine. It further gives participants an understanding of skills and techniques necessary to create fun, innovative games.
The Certificate II concludes in an intensive production unit wherein students will work together to produce a significantly complex, unique game. Students will undertake the game development cycle from design, pitching, completing set milestones, quality assurance and final presentation.
The Certificate II in Information Technology - Specialising in Basic Game Programming serves as a valuable bridge to further study in games programming, such as games programming at Advanced Diploma level. Graduates of the Certificate II are also equipped with broad knowledge and skills which are increasingly in demand in multimedia, interactive-technology and many other IT-related areas.
|
|
|
|
|
| Starts: |
Wednesday 28th July 2010 |
| Ends: |
Thursday 18 Nov July |
| Time: |
5:30pm to 9:30pm |
| Duration: |
This course runs for 15 weeks. Classes run on 2 evenings per week, (Wednesday and Thursday), 4 hours per session, except school holidays. |
|
| Week 1: |
12th - 16th April 2010 |
| Week 2: |
5th - 9th July |
| Week 3: |
27th Sept - 1st Oct |
| Time: |
9am to 5pm |
|
| Starts: |
Tuesday 23rd March 2010 |
| Time: |
6pm to 9pm |
| Duration: |
This course runs for 20 weeks, 2 nights a week, 3 hours per night. There is no
term break |
|
|
|
| Starts: |
Tuesday 27th July 2010 |
| Time: |
5pm to 9pm |
| Duration: |
This course runs for 20 weeks. Classes run on one evening per week, 4 hours per session. |
|
| Starts: |
Wednesday 21st July 2010 |
| Time: |
5pm to 9pm |
| Duration: |
This course runs for 15 weeks, 2 nights a week, 4 hours per night. There is no term break |
| Finishes: |
Thursday 28th October 2010 |
|
| |
Download the course application form here.
There is direct entry into this course, no portfolio or interview
is necessary.
