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Coming Events

AIE Open Day, Saturday 15th November

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Industry Experience Day Wednesday 1st Oct 2014

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2014 Applications are now open

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AIE Construct3D Challenge

Start: 18th August 2013

End: Midnight (AEST) / 7am (PST) 31st October 2013


Build a 3D model and upload to SketchFab on the theme of ‘constructed’. The model must be created for this challenge and all the work, including concept art, must be your original work.

To be considered for a prize, entrants need to document their progress on the AIE Construct3D Forum ( by posting an image of work in progress at least once at each of the three following stages:

  • concept art

  • modeling

  • texturing (including textures used on model)


Anyone! Everyone! If you’re not over 18, you will need the permission of a parent or guardian.


The theme is ‘constructed’. You can be as literal or creative as you like in the interpretation of the theme. The definition of constructed is:

  1. To form by assembling or combining parts; build.

  2. To create (an argument or a sentence, for example) by systematically arranging ideas or terms.

Broadly, it means that everything built in 3D is constructed but we’re interested to see your ideas!


The judges are making their decision solely on your the quality of your finished model as viewed on Sketchfab. They are not judging your concept art, textures or Work in Progress screenshots on the forums - these are evidence that the work is yours, is original and created for this challenge. We encourage you to read through the FAQ and blog for information on how to optimise your 3d model for Sketchfab.


  1. Register and start a new topic in the Construct3D Challenge Forum on the AIE Forums page ~

  2. Record your progress in your Forum topic in the Construct3D Challenge Forum

  3. Register a free account on Sketchfab and upload your 3D model to Sketchfab before the Challenge close and tag it with ‘Construct3d’ along with the category/s you are addressing, ie: character, vehicle, environment, prop as well as ‘AIE’ (if you are a current AIE student).

  4. Complete entry form ( with a link to your 3d model on sketchfab and link to your Work In Progress forum.

    Update: Midnight 31st October 2013: ENTRIES ARE NOW CLOSED



There are ten prizes up for grabs: - a winner and runner-up in each category.stu

  1. Best Character

  2. Best Vehicle

  3. Best Environment

  4. Best Prop

  5. Best Entry from a current AIE student*

* must have been enrolled in an AIE course in 2013.

The Winner of each category receives:

  • US$200

  • A Sketchfab PRO account;

  • Your choice of nDo2 or dDo from Quixel;

  • Your choice of Toolbag OR Skyshop from Marmoset;

The Runner-Up of each category receives:

  • A Sketchfab PRO account;

  • Your choice of nDo2 or dDo from Quixel;

  • Your choice of Toolbag OR Skyshop from Marmoset;


  Chad Chatterton - Ubisoft
Chad Chatterton is the Lead Environment Artist on Ubisoft Massive 's The Division, in Malmö, Sweden. He has taught environment art for game development at RMIT University in Melbourne, and the IT University in Copenhagen, where he was Artist in Residence. His first commercial game development experience was on Funcom's Age of Conan MMO.

Find out more about Chad's career and what he would like to see in a Construct3D Environment Entry
Christophe Desse - Naughty Dog
After working as a special effect artist and modeller for advertising, tv, film, and games in France, Germany and Singapore, Christophe Desse is working at NaughtyDog in santa monica since 2006, as an environment artist on uncharted 1 and 2 and as a technical artist on uncharted 3 and the last of us . He started to tinker with 3D software back in 1991 and is now experienced with most of the main industry standard package. When he is not creating and destructing stuff for the PS3 and PS4 at work, Christophe enjoys creating cartoony or stylised character to go with his rendering of super charged muscle cars. 

Christophe shares his tips for creating a winning entry and how to get started in the industry
  Dave Fletcher - Sony
Dave began work on Ghosthunter for Playstation 2 as an environment artist, the game receiving high praise for it's beautiful and grisly graphics and art. Dave spent seven years at Cambridge Studio working on titles such as 24 The Game for Playstation 2 and Killzone 2 for Playstation 3. Owing to his particular strengths in the area of technical art, Dave took on a role in Sony Computer Entertainment's Advanced Technology Group (ATG) in London. Currently Dave is also using his experience and technical expertise to assist with development of Playstation 4 titles across Sony Studios. 

Dave's tips for entering the prop category and find out what it takes to become a Technical Artist.
  Tony Lay - EA Mobile Melbourne / Firemonkeys
Tony is the General Manager of EA Mobile Melbourne and all round good guy. 

Construct3D Terms and Conditions

  1. Finished Entries must not appear anywhere but Sketchfab and AIE Forums, until the judging begins. You may show WIPs in other areas, as long as it links back to your Entry pages on the AIE Forums.
  2. Entries must be original. Any entry deemed by the judges to be identical or substantially similar to any other work may be disqualified.
  3. Entries may be inspired by and/or include a range of material from third parties. This is permissible as long as the finished entry is substantially a new work by the entrant. If entries do not credit all inspirations / third party works your entry may be disqualified.
  4. Entrants under the age of 18 need a parent’s or guardian's permission to enter.
  5. All entries must have been created for the AIE Construct3D Challenge. Entries must not have appeared anywhere prior to the AIE Construct3D Challenge.
  6. Employees and immediate family relatives of AIE staff, sponsors and judges cannot enter the challenge.
  7. Entries must not contain defamatory, obscene, offensive or any other unsuitable material. Any such entries will be disqualified. Interpretation of what is, and is not, appropriate material is the sole discretion of AIE and/or its appointed agents.
  8. No late entries will be accepted. AIE and Sketchfab will not be held responsible for late entries for any reason whatsoever. It is the sole responsibility of the entrants to make reasonable allowances for upload times and to plan accordingly. Judges' decisions are final and no correspondence will be entered into.
  9. To be eligible for prizes, all winning entrants must provide three work in progress screenshots in the challenge forum and upload their final entry to sketchfab.
  10. Any import taxes or duties on prizes must be paid by the prize winner. It is neither practically possible nor ethically reasonable for AIE or any of the sponsors to pay duties and taxes on behalf of a winner.
  11. AIE and sponsors will not make false valuation claims to assist winners from evading any applicable duties and taxes. By entering artwork, animation and copy to the challenge the entrant warrants that they are the sole copyright holder, or they have obtained the rights sufficient for the purpose of the challenge.
  12. The entrant grants AIE rights to use all entered materials in any media for marketing and merchandising material provided full and correct credit for the artist clearly appears with said materials. Other than the rights assigned in the preceding clause, entrants retain copyright of all entered materials and are free to use said materials for personal promotions.
  13. The entrant indemnifies AIE against any claims or indirect, special, incidental, or consequential damages from any party that may arise from any use, including but not limited to, publication of entry materials submitted as a part of, or in association with the challenge.
  14. Disqualification of an entry is at the sole discretion of the judges and AIE and will only affect the eligibility of an entry to win a prize.
  15. AIE does not require any payment for entry of images nor does AIE offer any form of payment, actual or implied, to any entrants.
  16. AIE will take reasonable measures to ensure the security of entries and information supplied to them. In no event shall AIE be liable to any party, for indirect, special, incidental, or consequential damages arising out of the loss of images and data supplied, even if AIE has been advised of the possibility of such loss and damages.
  17. AIE may suspend a category if insufficient entries are received for that category to be considered viable and be judged.
  18. AIE reserves the right to suspend, shorten, modify or cancel the challenge, including these rules, in any manner at its sole discretion with or without prior notice.
  19. This list of terms and conditions constitutes the complete and exclusive statement of the terms and conditions and supersedes any prior terms and conditions, oral or written, and any other communications relating to these terms and conditions.

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