PlayStation 4 Announcement

PlayStation 4 Announcement

PlayStation 4 Announcement


Last month Sony held a “Playstation Meeting” where they officially announced the Playstation 4 to the world. This two hour presentation described the console, new controller, eco-system, networking and of course the games. To get the inside scoop on the PS4 Features and Games we talk to the team at Clockwork Tales, an Indie Developer working on their first game as part of the AIE Incubator Program.

The PlayStation 4 - Sony have described the PS4 as the “most personalised console yet” and “the best place to play”. They announced some very impressive specifications such as a Supercharged PC Architecture, X36 CPU, 8GB Unified Memory, HDD, 8 CPU Cores and GDDR5. This will give developers the freedom to do just about anything. Oddly enough Sony did NOT show the actual console to the public at this time and it will most likely be revealed at this year’s Electronic Entertainment Expo (E3) in Los Angeles later this year.

As a game developer and an artist, increased specifications are really exciting news. It allows us to create bigger better and more beautiful games, which is always a good thing. I am very excited to hopefully see the full release details later in the year.” - Adam 

The Dual Shock 4 – A few surprises were made when Sony showed and demonstrated the new design layout and features of the Dual Shock 4 controller. There is no longer the traditional Start and Select buttons. We have a brand new SHARE button allowing users to share video, screenshots and more at the press of a button. A new Touchpad which is similar to the one seen on the PS Vita is now built in to the actual controller. Finally a light bar and stereo camera will help track the 3D position of the controller in a similar way to PS Move.

The Dual Shock 4 is, for me, one of the highlights of the Playstation 4 Announcement. Nowadays, when how you interact with a game it is as important as the game itself. The Dual Shock 4 has the potential to bring some exciting new gameplay to the PS4. Because despite their efforts, Sony was slowly left behind with their controller, perhaps too attached to their original design of the 1994 design. The new layout clearly has caught up with its time. I am looking forward to seeing what it will bring to the Playstation 4’s titles” - Bertrand

The Eco-System – Sony are focusing on a very simply and consumer oriented navigation system. It seems to be even easier to use then the current set up. The new hardware will allow gamers to suspend/resume any game with the push of a button whilst a secondary chip uploads and downloads data. You will also be able to play a game whilst it is still downloading in the background. This new Eco-System is heavily focused on Social Integration. Infact Sony did confirm that Mobile Phones, Tablets and of course the PS Vita will all be combatable with the PS4 in some form.

As a Playstation enthusiast I am glad to finally see Sony has put some serious thought into their next gen console. Having a primary chip to play games and a secondary chip to upload videos and download games whilst playing has grabbed my attention. It's frustrating having to wait for the whole download of a game on the PS3, as it can take anywhere to a few minutes to over twenty depending on Internet coverage. I am very excited and anxious for the release of the PS4.” - Dave

The Network – Sony have integrated Gaikai technology for a new infrastructure that is fast and centred on games. Games will be streamed instantly giving you the opportunity to try before you buy. This will allow spectating so friends can not only view your gaming session but also post comments directly to you and even take over your game when you need help. One goal is to release ALL the previous PlayStation games on this service so they can be streamed instantly. All of this will be very much open to Indie Games thus creating plenty of opportunities for new start up studios.

As a gamer, this is very exciting. To be able to stream games before buying it will definitely be a money saver, and I do like the idea of being able to watch your friends play their games and posts comments. What really blew my mind was that, the spectator is able to take over the game when his or her friend is stuck at a level. This is truly exciting!” - Rumpell

The Games – Finally we have the games and Sony did an amazing job demonstrating a large amount of games from several studios. The first thing you notice are the amazing high resolution graphics and attention to detail. This is a massive leap forward in technology and this will be demonstrated when these launch titles are released and experienced on an HD screen.

Knack – “Mankind must turn to an unlikely hero named Knack to protect them from a dangerous new threat. Thanks to the power of mysterious ancient relics, Knack can transform into a gigantic fighting machine with immense power and strength. From Mark Cerny, one of the greatest minds in video games today, Knack is a fun-filled adventure that invites players to wield fantastic powers and discover a unique and vibrant world.”

A very pretty looking game, as an artist I was impressed by the colourful and simple look and feel. It reminded me a lot of the older games like Crash Bandicoot or Ty the Tasmanian Tiger, and it’s exciting to see a big new release with this lighter feel to it.” - Jess

inFAMOUS: Second Son – “Surrounded by a society that fears them, superhumans are ruthlessly hunted down and caged by the Department of Unified Protection. When Delsin Rowe discovers his powers he's forced to run, searching for other superhumans in order to save those he loves from the oppressive D.U.P. now hot on his tail. The choices he makes along the way change the future of everyone around him.”

Second Son. Pretty nice stuff, especially if this is in-game footage we’re looking at. As for the game series itself, I can’t say I’ve played it, but it looks like you get to play as a psuedo-X-man type character on the run, with some pretty kick ass powers - now what would be cool here is a multi-player mode where you get to choose what sort of Superhuman you play.” - Steph

Killzone: Shadow Fall – “Set thirty years after the events of the Killzone trilogy, the world of Killzone Shadow Fall is a very different place. Forced together by circumstance, the two rival factions of the Helghast and the Vektans live side by side in a futuristic city, divided by a vast wall. Tensions are high, and a war can spark at any moment. In the midst of this all stands a Shadow Marshall, the most special of the special forces, tasked with maintaining the delicate balance.”

Being a fun for the killzone trilogy and seeing how Guerilla games has improved in the games in both game play and art work i'm happy to say that i'm excited to see killzone: shadow fall coming out sometime soon.” - Joshua

DriveClub – “A next generation, socially connected racing game that captures the heart and soul of car culture and the passion it creates. Driveclub is a game to play in real clubs. It's about friendships and rivalries and team-based racing, together in the world's best supercars on the world's most breath-taking roads - all rendered in cutting edge next generation graphics.”

Drive club is an exciting new take on car games, by adding the social aspect friends can get together build cars, compete and set challenges for one another these groups can even compete against other groups from around the world at any time. This truly adds to the sense of community in car enthusiasts and gamers alike.” - Nathan

The Witness – “Explore an abandoned island and solve the puzzles you find there. What is this mysterious place? What happened here in the past? What is happening now?”

An intriguing and mysterious release. I can’t wait to play what looks like a throwback to classic puzzle games like Myst. From an artist’s perspective The Witness is absolutely beautiful, boasting amazing lighting and an original texturing style, and if the trailer is anything to stand by the soundtrack is going to be a standout among other Ps4 releases.” - Adrian

The PlayStation 4 should be released by the end of the year. More information and details can be found HERE. This will hopefully allow future AIE Graduates and Incubator Students the opportunity to release their own games on this new and exciting platform.

CLICK HERE for more information about Clockwork Tales and what they are working on at the moment.
CLICK HERE for more information about the AIE Incubator Program