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Game Design & Production

Overview

Game designers are the visionaries and evangelists for a game development project. They thrive on new ideas and are always thinking about how users will interact and enjoy the experience that they’ve created. A great game designer possesses a combination of technical knowledge, artistic skill and most importantly, the ability to communicate and understand people.

Game designers spend significant amounts of time writing detailed documents specifying game mechanics, environments, playable characters and the game’s nemesis. This detail extends right down to how a particular item might behave, be animated and sound.

Game Design is a two year, full-time course written by experienced game designers, in consultation with local and international studios, to produce innovative graduates who will lead the next generation of game development.

INTAKES July 2017 (Online)
July 2017
Feb 2018

Course Content

Stage One

The first year of the course begins by covering grounding in terminology and mechanics and roles of designer. Students will work on visualising ideas, prototyping, learning the fundamentals of 3D content creation and game programming as well as designing game levels, creating user interfaces and crafting game play experiences. Towards the end of the year, game design students will work with programming students to develop projects with game design, production and quality assurance.

Stage Two

Second year focuses on the psychology of games, market research, exploring thinking and decision making processes along with understanding the producer’s role in managing and coordinating game projects. Students will be making more game prototypes around a range of different game types, genres and platforms.

During the major game project, game design students will collaborate with game art and game programming students to create an innovative original game to showcase their capabilities.

Students graduate at the end of Year 2 with an extensive portfolio with several games they have designed and produced, mechanical prototypes, large amounts of documented design ideas expressed in visual and written form.

Major Game Project

In second year of this course game design students will work together with game art and game programming students in development teams to design and produce a playable game. This project closely mirrors the real-world production cycle in an industry development studio, covering the entire process from pitching the game idea, through writing game design documents, evaluating technical requirements, managing workload, meeting deadlines, delivering commercial quality artwork and animation, bug-fixing, QA testing and market analysis of the game.

Stage One

The first year of the course begins by covering grounding in terminology and mechanics and roles of designer. Students will work on visualising ideas, prototyping, learning the fundamentals of 3D content creation and game programming as well as designing game levels, creating user interfaces and crafting gameplay experiences. Towards the end of the year, game design students will help second year development projects with production, testing and quality assurance.

Stage Two

Second year focuses on the psychology of games, market research, exploring thinking and decision making processes along with understanding the producer’s role in managing and coordinating game projects. Students will be making more game prototypes around a range of different game types, genres and platforms.

During the major game project, game design students will collaborate with game art and game programming students to create an innovative original game to showcase their capabilities.

Students graduate at the end of Year 2 with an extensive portfolio with several games they have designed and produced, mechanical prototypes, large amounts of documented design ideas expressed in visual and written form.

Major Game Project

In second year of this course game design students will work together with game art and game programming students in development teams to design and produce a playable game. This project closely mirrors the real-world production cycle in an industry development studio, covering the entire process from pitching the game idea, through writing game design documents, evaluating technical requirements, managing workload, meeting deadlines, delivering commercial quality artwork and animation, bug-fixing, QA testing and market analysis of the game.

The subjects for each year

Stage One

  • Introduction to Game Design
  • Health and Safety in the Office
  • Level Design Fundamentals
  • Design Prototyping Fundamentals
  • Narrative Design
  • Testing and Quality Assurance
  • Production Planning
  • Production

Stage Two

  • Psychology and Economies
  • Time to Make a Game
  • Designing the User Experience
  • Production for Clients
  • Proof of Concept
  • Sustainability
  • Major Production
  • Online Professional Portfolio

Stage One

  • Introduction to Game Design
  • Health and Safety in the Office
  • Level Design Fundamentals
  • Design Prototyping Fundamentals
  • Narrative Design
  • Testing and Quality Assurance
  • Production Planning
  • Production

Stage Two

  • Psychology and Economies
  • Time to Make a Game
  • Designing the User Experience
  • Production for Clients
  • Proof of Concept
  • Sustainability
  • Major Production
  • Online Professional Portfolio

Students utilize industry standard software and resources such as:

  • Game Engine and Development Frameworks — Unreal Development Kit, Unity Game Engine, Custom game Systems based on OpenGL ES;
  • 3D Content & Animation — Maya
  • Project Management & Version Control — Perforce, Asana & Project
  • Design Visualisation — Photoshop and Visio
  • Desktop Office Applications — Microsoft Office Suite

Careers Opportunities

  • Game Designer
  • System Designer
  • Narrative Designer
  • Level Designer
  • UI Designer

Graduates can be found working in some of the world’s leading games studios, independent studios and creating their own digital content through the AIE incubator.

Game design graduates are also sought after in the growing field of ‘gamification’ as well as managing interactive initiatives for training, simulation, customer engagement and advertising.

  • Game Designer
  • System Designer
  • Narrative Designer
  • Level Designer
  • UI Designer

Graduates can be found working in some of the world’s leading games studios, independent studios and creating their own digital content through the AIE incubator.

Game design graduates are also sought after in the growing field of ‘gamification’ as well as managing interactive initiatives for training, simulation, customer engagement and advertising.

Entry Requirements

Entry for this course is based on:

  1. Interview - In the interview we are assessing your suitability for the course including any specific requirements you may have.
  2. Portfolio - we are looking for evidence of creativity which is demonstrated through a collection of works in a medium of your choosing.
  3. Copy of your Year 12 Certificate OR by achieving an Exit Level 3 score within the Australian Core Skills Framework assessments in reading and numeracy.

An Exit Level 3 score within the Australian Core Skills Framework assessments in reading and numeracy will show that you have the capability to be successful in this course. AIE can assist you with this assessment process if required and results will be reported to you as soon as practicable. As per the Department of Education and Training guidelines, assessment results are also available to the Department Secretary on request.

For more information on the interview and portfolio visit www.aie.edu.au/StudentInformation/InterviewPortfolio

Units of Competency

Stage 1
CUAPPR505 Establish and maintain safe creative practice
CUAIND502 Maintain and apply creative arts industry knowledge
BSBCRT501 Originate and develop concepts
ICTGAM402 Identify and apply principles of games design and game playing
BSBCRT401 Articulate, present and debate ideas
CUAANM303 Create 3D digital models
CUAANM502 Design create 3-D digital Environments
CUADIG404 Apply scripting language in authoring
CUADIG506 Design interaction
CUAPPM407 Create Storyboards
ICTGAM511 Manage testing of games and interactive media
CUADIG501 Coordinate the testing of interactive media products
BSBPMG522 Undertake project work
CUAPPM502 Realise productions
BSBCMM401 Make a presentation
Stage 2
BSBCRT501A Originate and develop concepts
BSBWHS501A Ensure a safe workplace
BSBPMG522A Undertake project work
CUAPPM502 Realise production
ICTSUS6233A Integrate sustainability in ICT planning and design projects
PGDPRD601A Plan and pitch a game design proposal
ICAGAM503A Create a complex 3-D interactive computer game
PGDPRD603A Manage major game production
PGDPRD604A Implement online promotion strategy
CUFDIG504A Design games
CUFDIG506A Design interaction
ICAGAM402A Identify and apply principles of games design and game playing
ICAGAM521A Create interactive 3-D environments for digital games
ICAGAM405A Write story and content for digital games
ICAGAM401A Produce an interactive game
ICAGAM511A Manage testing of games and interactive media
BSBCRT401A Articulate, present and debate ideas
BSBDES402A Interpret and respond to a design brief
ICAPRG407A Write script for software applications
ICAGAM413A Design and create 3-D digital models
PGDRPY601A Research player psychology
PGDGEN601A Apply game economies
PGDDGC602A Deliver games for clients
PGDGTS601A Test products externally

Fees

This course is eligible for VET Student Loans, an Australian Government loan scheme that assists eligible students to pay their tuition fees for higher-level vocational education and training (VET) courses. AIE is an approved VET Student Loans Provider.

Maximum tuition fees for the intake commencing February 2018

Stage 1 - CUA51015 Diploma of Screen & Media $20,500

Stage 2 - 10343NAT Advanced Diploma of Professional Game Development $19,700 (2019)

For more information please visit our VET Student Loans page

For more information on our tuition fees please visit our FEES page

VET student loans will not be approved for students who do not meet eligibility requirements and a VET student loan gives rise to a HELP debt that continues to be a debt due to the Commonwealth until it is repaid.

More information on VET Student Loans and eligibility requirements can be found at www.education.gov.au/vet-student-loans

Please note:

  • For current 2017 stage 1 students continuing into stage 2 in 2018, the maximum tuition fee for 10343NAT Advanced Diploma of Professional Game Development is $18,000.
  • On successful completion of stage 1 of the game design program, students will be awarded recognition of prior learning or credit transfer towards Stage 2 of the Advanced Diploma of Professional Game Development.

NATIONALLY-ACCREDITED QUALIFICATIONS

This two-year, full-time program has been developed with industry and is delivered through the following qualifications:

  • Stage 1 - Diploma of Screen & Media CUA51015.
  • Stage 2 - Advanced Diploma of Professional Game Development 10343NAT. CRICOS CODE 079873J.

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