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Game Art & Animation

Overview

Game artists build the environments, create the characters and craft the vehicles for the games that you love to play. They can specialise in modelling, texturing, animation and level design. Game art development is a dynamic medium to showcase your creative ability.

You'll work with other artists, designers and programmers to design and create your own unique entertainment experience using cutting-edge game technology. This program has been developed in response to industry needs and runs for two years, full time.

INTAKES July 2017 (Online)
July 2017
Feb 2018

Course Content

Stage One

Students develop their skills in 3D modelling, texturing, UVW unwrapping, rigging, animation, lighting, using cameras, rendering and compositing. Students will concept, model and animate characters, design game levels, create high-detail creatures, build realistic environments and craft a short animated movie.

Stage Two

Year two of the course covers all aspects of game content creation currently employed in game development, as well as new emerging technologies. Students will further their 3D skills before working on individual specialisations in creating art assets for game development. All facets of 3D games modelling and animation are covered, including character creation, level design, environment modelling, game design, concept art, animation and custom texturing.

Students graduate at the end of Year 2 with an extensive showreel of 3D modelling, animation and a complete game level. The showreel forms the basis of an industry standard portfolio that they can take to prospective employers or demonstrate to development studios at our end of year industry day.

Major Game Project

In second year of this course game art students will work together with game design and game programming students in development teams to design and produce a playable game. This project closely mirrors the real-world production cycle in an industry development studio, covering the entire process from pitching the game idea, through writing game design documents, evaluating technical requirements, managing workload, meeting deadlines, delivering commercial quality artwork and animation, bug-fixing, QA testing and market analysis of the game.

Stage One

Students develop their skills in 3D modelling, texturing, UVW unwrapping, rigging, animation, lighting, using cameras, rendering and compositing. Students will concept, model and animate characters, design game levels, create high-detail creatures, build realistic environments and craft a short animated movie.

Stage Two

Year two of the course covers all aspects of game content creation currently employed in game development, as well as new emerging technologies. Students will further their 3D skills before working on individual specialisations in creating art assets for game development. All facets of 3D games modelling and animation are covered, including character creation, level design, environment modelling, game design, concept art, animation and custom texturing.

Students graduate at the end of Year 2 with an extensive showreel of 3D modelling, animation and a complete game level. The showreel forms the basis of an industry standard portfolio that they can take to prospective employers or demonstrate to development studios at our end of year industry day.

Major Game Project

In second year of this course game art students will work together with game design and game programming students in development teams to design and produce a playable game. This project closely mirrors the real-world production cycle in an industry development studio, covering the entire process from pitching the game idea, through writing game design documents, evaluating technical requirements, managing workload, meeting deadlines, delivering commercial quality artwork and animation, bug-fixing, QA testing and market analysis of the game.

The subjects for each year

Stage One

  • 3D Art Pipeline
  • Health and Safety in the Office
  • Principles of Animation
  • Modelling and Texturing
  • Character Pipeline
  • Character Animation
  • Digital Lighting and Compositing
  • Storyboards
  • Production Planning
  • Production

Stage Two

  • Game Art Pipeline
  • Game Environments
  • Game Characters
  • Game User Interface (GUI)
  • Proof of Concept
  • Sustainability
  • Major Production
  • Online Professional Portfolio

Stage One

  • 3D Art Pipeline
  • Health and Safety in the Office
  • Principles of Animation
  • Modelling and Texturing
  • Character Pipeline
  • Character Animation
  • Digital Lighting and Compositing
  • Storyboards
  • Production Planning
  • Production

Stage Two

  • Game Art Pipeline
  • Game Environments
  • Game Characters
  • Game User Interface (GUI)
  • Proof of Concept
  • Sustainability
  • Major Production
  • Online Professional Portfolio

Students utilize industry standard software and resources such as:

  • Maya — Modeling, rigging, animation & rendering
  • Unreal Engine — Game level design
  • ZBrush — High detail sculpting
  • 3DCoat — Sculpting, topology, optimisation & texturing
  • Photoshop — Concept art and texturing
  • Unity — Game design and prototyping
  • Perforce — Version Control

Careers Opportunities

  • 3D Animator
  • Environment Modeler
  • Texture Artist
  • UI Design
  • Level Designer
  • Technical Artist
  • Character Animator
  • Rigger
  • 2D Artist

Graduates can be found working in some of the worlds leading games studios, independent games studios and also creating their own digital content through the AIE incubator.

Other graduates are working in serious games/simulations for Defence and simulations for major mining companies.

  • 3D Animator
  • Environment Modeler
  • Texture Artist
  • UI Design
  • Level Designer
  • Technical Artist
  • Character Animator
  • Rigger
  • 2D Artist

Graduates can be found working in some of the worlds leading games studios, independent games studios and also creating their own digital content through the AIE incubator.

Other graduates are working in serious games/simulations for Defence and simulations for major mining companies.

Entry Requirements

Entry for this course is based on:

  1. Interview - In the interview we are assessing your suitability for the course including any specific requirements you may have.
  2. Portfolio - we are looking for evidence of creativity which is demonstrated through a collection of works in a medium of your choosing.
  3. Copy of your Year 12 Certificate OR by achieving an Exit Level 3 score within the Australian Core Skills Framework assessments in reading and numeracy.

An Exit Level 3 score within the Australian Core Skills Framework assessments in reading and numeracy will show that you have the capability to be successful in this course. AIE can assist you with this assessment process if required and results will be reported to you as soon as practicable. As per the Department of Education and Training guidelines, assessment results are also available to the Department Secretary on request.

For more information on the interview and portfolio visit www.aie.edu.au/StudentInformation/InterviewPortfolio

Units of Competency

Stage 1
CUAIND502 Maintain and apply creative arts industry knowledge
CUAPPR505 Establish and maintain safe creative practice
BSBCRT501 Originate and develop concepts
CUAANM302 Create 3D Digital animations
CUAANM501 Create 3D Digital character animation
CUAPPM502 Realise productions
CUAANM303 Create 3D Digital models
CUAANM401 Create Advanced 3D digital models
CUAPPM407 Create Storyboards
BSBCMM401 Make a presentation
BSBDES501 Implement design solutions
BSBPMG522 Undertake project work
BSBDES402 Interpret and respond to a design brief
CUAACD301 Produce drawings to communicate ideas
ICTGAM531 Complete compositing to create elements for the 3-D and digital effects environment
Stage 2
BSBCRT501A Originate and develop concepts
BSBWHS501A Ensure a safe workplace
BSBPMG522A Undertake project work
CUAPPM502 Realise production
ICTSUS6233A Integrate sustainability in ICT planning and design projects
PGDPRD601A Plan and pitch a game design proposal
ICAGAM503A Create a complex 3-D interactive computer game
PGDPRD603A Manage major game production
PGDPRD604A Implement online promotion strategy
CUFANM302A Create 3D digital animations
CUFANM501A Create digital character animation
CUFANM303A Create 3D digital models
CUFANM401A Prepare 3D digital models for production
CUFPPM404A Create storyboards
CUVACD301A Produce drawings to communicate ideas to represent and communicate the concept
ICAGAM531A Complete compositing to create elements for the 3-D and digital effects environment
ICAGAM302A Design and apply simple textures to digital art
ICAGAM514A Design and create models for a 3-D and digital effects environment
ICAGAM525A Apply digital texturing for the 3-D environment in digital games
ICAGAM526A Create complex 3-D characters for games
ICAGAM501A Create design concepts for digital games and 3-D media

Fees

This course is eligible for VET Student Loans, an Australian Government loan scheme that assists eligible students to pay their tuition fees for higher-level vocational education and training (VET) courses. AIE is an approved VET Student Loans Provider.

Maximum tuition fees for the intake commencing February 2018

Stage 1 - CUA51015 Diploma of Screen & Media $20,500

Stage 2 - 10343NAT Advanced Diploma of Professional Game Development $19,700 (2019)

For more information please visit our VET Student Loans page

For more information on our tuition fees please visit our FEES page

VET student loans will not be approved for students who do not meet eligibility requirements and a VET student loan gives rise to a HELP debt that continues to be a debt due to the Commonwealth until it is repaid.

More information on VET Student Loans and eligibility requirements can be found at www.education.gov.au/vet-student-loans

Please note:

  • For current 2017 stage 1 students continuing into stage 2 in 2018, the maximum tuition fee for 10343NAT Advanced Diploma of Professional Game Development is $18,000.
  • On successful completion of stage 1 of the game art program, students will be awarded recognition of prior learning or credit transfer towards Stage 2 of the Advanced Diploma of Professional Game Development.

NATIONALLY-ACCREDITED QUALIFICATIONS

This two-year, full-time program has been developed with industry and is delivered through the following qualifications:

  • Stage 1 - Diploma of Screen & Media CUA51015.
  • Stage 2 - Advanced Diploma of Professional Game Development 10343NAT. CRICOS CODE 079873J.

Meet The Teachers

Student Work

Student Work