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Game Art & Animation
Overview
Game artists build the environments, create the characters and craft the vehicles for the games that you love to play. They can specialise in modelling, texturing, animation and level design. Game art development is a dynamic medium to showcase your creative ability.
You'll work with other artists, designers and programmers to design and create your own unique entertainment experience using cutting-edge game technology. This program has been developed in response to industry needs and runs for two years, full time.
Course Content
Stage One
|
Stage Two
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Major Game Project
In second year of this course game art students will work together with game design and game programming students in development teams to design and produce a playable game. This project closely mirrors the real-world production cycle in an industry development studio, covering the entire process from pitching the game idea, through writing game design documents, evaluating technical requirements, managing workload, meeting deadlines, delivering commercial quality artwork and animation, bug-fixing, QA testing and market analysis of the game.
Stage One
Students develop their skills in 3D modelling, texturing, UVW unwrapping, rigging, animation, lighting, using cameras, rendering and compositing. Students will concept, model and animate characters, design game levels, create high-detail creatures, build realistic environments and craft a short animated movie.
Stage Two
Year two of the course covers all aspects of game content creation currently employed in game development, as well as new emerging technologies. Students will further their 3D skills before working on individual specialisations in creating art assets for game development. All facets of 3D games modelling and animation are covered, including character creation, level design, environment modelling, game design, concept art, animation and custom texturing.
Students graduate at the end of Year 2 with an extensive showreel of 3D modelling, animation and a complete game level. The showreel forms the basis of an industry standard portfolio that they can take to prospective employers or demonstrate to development studios at our end of year industry day.
Major Game Project
In second year of this course game art students will work together with game design and game programming students in development teams to design and produce a playable game. This project closely mirrors the real-world production cycle in an industry development studio, covering the entire process from pitching the game idea, through writing game design documents, evaluating technical requirements, managing workload, meeting deadlines, delivering commercial quality artwork and animation, bug-fixing, QA testing and market analysis of the game.
The subjects for each year
Stage One
|
Stage Two
|
Stage One
- 3D Art Pipeline
- Health and Safety in the Office
- Principles of Animation
- Modelling and Texturing
- Character Pipeline
- Character Animation
- Digital Lighting and Compositing
- Storyboards
- Production Planning
- Production
Stage Two
- Game Art Pipeline
- Game Environments
- Game Characters
- Game User Interface (GUI)
- Proof of Concept
- Sustainability
- Major Production
- Online Professional Portfolio
Students utilize industry standard software and resources such as:
- Maya — Modeling, rigging, animation & rendering
- Unreal Engine — Game level design
- ZBrush — High detail sculpting
- 3DCoat — Sculpting, topology, optimisation & texturing
- Photoshop — Concept art and texturing
- Unity — Game design and prototyping
- Perforce — Version Control
Careers Opportunities
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Graduates can be found working in some of the worlds leading games studios, independent games studios and also creating their own digital content through the AIE incubator. Other graduates are working in serious games/simulations for Defence and simulations for major mining companies. |
- 3D Animator
- Environment Modeler
- Texture Artist
- UI Design
- Level Designer
- Technical Artist
- Character Animator
- Rigger
- 2D Artist
Graduates can be found working in some of the worlds leading games studios, independent games studios and also creating their own digital content through the AIE incubator.
Other graduates are working in serious games/simulations for Defence and simulations for major mining companies.
Entry Requirements
Entry for this course is based on:
- Interview - In the interview we are assessing your suitability for the course including any specific requirements you may have.
- Portfolio - we are looking for evidence of creativity which is demonstrated through a collection of works in a medium of your choosing.
- Copy of your Year 12 Certificate OR by achieving an Exit Level 3 score within the Australian Core Skills Framework assessments in reading and numeracy.
An Exit Level 3 score within the Australian Core Skills Framework assessments in reading and numeracy will show that you have the capability to be successful in this course. AIE can assist you with this assessment process if required and results will be reported to you as soon as practicable. As per the Department of Education and Training guidelines, assessment results are also available to the Department Secretary on request.
For more information on the interview and portfolio visit www.aie.edu.au/StudentInformation/InterviewPortfolio
Units of Competency
Stage 1 | |
---|---|
CUAIND502 | Maintain and apply creative arts industry knowledge |
CUAPPR505 | Establish and maintain safe creative practice |
BSBCRT501 | Originate and develop concepts |
CUAANM302 | Create 3D Digital animations |
CUAANM501 | Create 3D Digital character animation |
CUAPPM502 | Realise productions |
CUAANM303 | Create 3D Digital models |
CUAANM401 | Create Advanced 3D digital models |
CUAPPM407 | Create Storyboards |
BSBCMM401 | Make a presentation |
BSBDES501 | Implement design solutions |
BSBPMG522 | Undertake project work |
BSBDES402 | Interpret and respond to a design brief |
CUAACD301 | Produce drawings to communicate ideas |
ICTGAM531 | Complete compositing to create elements for the 3-D and digital effects environment |
Stage 2 | |
---|---|
BSBCRT501A | Originate and develop concepts |
BSBWHS501A | Ensure a safe workplace |
BSBPMG522A | Undertake project work |
CUAPPM502 | Realise production |
ICTSUS6233A | Integrate sustainability in ICT planning and design projects |
PGDPRD601A | Plan and pitch a game design proposal |
ICAGAM503A | Create a complex 3-D interactive computer game |
PGDPRD603A | Manage major game production |
PGDPRD604A | Implement online promotion strategy |
CUFANM302A | Create 3D digital animations |
CUFANM501A | Create digital character animation |
CUFANM303A | Create 3D digital models |
CUFANM401A | Prepare 3D digital models for production |
CUFPPM404A | Create storyboards |
CUVACD301A | Produce drawings to communicate ideas to represent and communicate the concept |
ICAGAM531A | Complete compositing to create elements for the 3-D and digital effects environment |
ICAGAM302A | Design and apply simple textures to digital art |
ICAGAM514A | Design and create models for a 3-D and digital effects environment |
ICAGAM525A | Apply digital texturing for the 3-D environment in digital games |
ICAGAM526A | Create complex 3-D characters for games |
ICAGAM501A | Create design concepts for digital games and 3-D media |
Fees
This course is eligible for VET Student Loans, an Australian Government loan scheme that assists eligible students to pay their tuition fees for higher-level vocational education and training (VET) courses. AIE is an approved VET Student Loans Provider.
Maximum tuition fees for the intake commencing February 2018
Stage 1 - CUA51015 Diploma of Screen & Media $15,150 (2018)
Stage 2 - 10343NAT Advanced Diploma of Professional Game Development $19,700 (2019)
For more information please visit our VET Student Loans page
For more information on our tuition fees please visit our FEES page
VET student loans will not be approved for students who do not meet eligibility requirements and a VET student loan gives rise to a HELP debt that continues to be a debt due to the Commonwealth until it is repaid.
More information on VET Student Loans and eligibility requirements can be found at www.education.gov.au/vet-student-loans
Please note:
- For current 2017 stage 1 students continuing into stage 2 in 2018, the maximum tuition fee for 10343NAT Advanced Diploma of Professional Game Development is $18,000.
- On successful completion of stage 1 of the game art program, students will be awarded recognition of prior learning or credit transfer towards Stage 2 of the Advanced Diploma of Professional Game Development.
NATIONALLY-ACCREDITED QUALIFICATIONS
This two-year, full-time program has been developed with industry and is delivered through the following qualifications:
- Stage 1 - Diploma of Screen & Media CUA51015. CRICOS CODE 096612M.
- Stage 2 - Advanced Diploma of Professional Game Development 10343NAT. CRICOS CODE 079873J.
ABN 51 084 159 437, RTO No. 88021, CRICOS Provider Code: 02406F