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17-Nov-2016

Practical Skills

AIE focuses on teaching practical skills that are relevant to today’s games and film industry. Students will immerse themselves in the latest software relevant to their specialisation, ensuring they are at the forefront of this continually evolving workforce.

Game Art & Animation

Game Art & Animation students gain extensive hands-on experience with a range of industry standard software, including Maya, Unreal Engine, ZBrush, Unity and Photoshop.

During year one projects, students will hone their 3D modelling, texturing, rigging, lighting and compositing skills as they create high-detail characters, design game levels and build realistic environments.

The year two project sees game art & animation students execute their skills in a simulated studio environment and collaborate with game design and programming students to deliver a game from concept and pitch to QA testing and final release.

Game Programming

Game Programming students are introduced to the key coding languages and technologies used by the games industry, including C, C++, C#, OpenGL, game libraries and version controls.

Students will generate expertise in Visual Studio, OpenGL, PhysX, FMOD, Perforce and Git as they develop their understanding of 3D graphics, artificial intelligence, networking, physics, console hardware and project management.

The year two project sees programming students execute their skills in a simulated studio environment and collaborate with game design and game art & animation students to deliver a game from concept and pitch to QA testing and final release.

Game Design & Production

Game Design & Production students learn the terminology and mechanics of game design as they work on visualising and prototyping concepts, designing game levels, creating user-interfaces and crafting gameplay experiences.

In exploring game concepts and coordinating game projects, students will utilise a range of software, including Unity, Unreal Development Kit, OpenGL, Maya, Photoshop, Perforce, Asana and Project.

The year two project sees game design students execute their skills in a simulated studio environment and collaborate with game programming and game art & animation students to deliver a game from concept and pitch to QA testing and final release.

3D Animation & VFX for Film

3D Animation & VFX for Film students gain extensive hands-on experience with a range of industry standard software, including Maya, Unreal Engine, ZBrush, Unity and Photoshop.

During year one projects, students will hone their 3D modelling, texturing, rigging, lighting and compositing skills as they create high-detail characters, design game levels and build realistic environments.

The year two project sees 3D animation & VFX for film students execute their skills in a simulated studio environment and through individual projects designed to foster the experience and tools for production, project management and scriptwriting